version 1.2, 2000/01/02 07:32:12 |
version 1.12, 2000/01/17 07:15:52 |
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% $OpenXM: OpenXM/doc/issac2000/session-management.tex,v 1.1 1999/12/23 10:25:09 takayama Exp $ |
% $OpenXM: OpenXM/doc/issac2000/session-management.tex,v 1.11 2000/01/17 06:10:41 noro Exp $ |
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\section{Session Management} (Noryo) |
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MEMO: key words: |
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Security (ssh PAM), initial negotiation of byte order, |
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mathcap, interruption, debugging window, etc. |
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\section{Session Management} |
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\label{secsession} |
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%MEMO: key words: |
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%Security (ssh PAM), initial negotiation of byte order, |
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%mathcap, interruption, debugging window, etc. |
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In this section we explain our control integration in |
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OpenXM. We assume that various clients and servers |
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establish connections dynamically and communicate to each |
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other. Therefore it is necessary to give a dynamical and unified |
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method to start servers and to establish connections. |
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In addition to that, interruption of executions and |
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debugging facilities |
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are necessary for interactive distributed computation. |
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%\subsection{Interface of servers} |
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% |
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%A server has additional I/O streams for exchanging data between |
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%a client and itself other than ones for diagnostic |
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%messages. As the streams are for binary data, |
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%the byte order conversion is necessary when a |
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%client and a server have different byte orders. It is determined by |
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%exchanging the preferable byte order of each peer. If the preference |
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%does not coincide with each other, |
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%then the network byte order is used. |
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%This implies that all servers and clients should be able to |
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%handle the network byte |
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%order. Nevertheless it is necessary to negotiate the byte order to |
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%skip the byte order conversion because its cost is often dominant over |
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%fast networks. |
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\subsection{Invocation of servers} |
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\label{launcher} |
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An application called {\it launcher} is provided to start servers |
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and to establish connections as follows. |
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\begin{enumerate} |
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\item A launcher is invoked from a client. |
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When the launcher is invoked, the client |
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informs the launcher of a port number for TCP/IP connection |
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and the name of a server. |
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\item The launcher and the client establish a connection with the |
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specified port number. One time password may be used to prevent |
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launcher spoofing. |
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\item The launcher creates a process and executes the server after |
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setting the data channel appropriately. |
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\end{enumerate} |
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After finishing the above task as a launcher, the launcher process |
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acts as a control server and controls the server process created by |
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itself. As to the control server see Section \ref{control}. |
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As the data channel is used to exchange binary data, |
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the byte order conversion is necessary when a |
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client and a server have different byte orders. It is determined by |
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exchanging the preferable byte order of each peer. If the preference |
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does not coincide with each other, |
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then the network byte order is used. |
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This implies that all servers and clients should be able to |
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handle the network byte |
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order. Nevertheless it is necessary to negotiate the byte order to |
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skip the byte order conversion because its cost is often dominant over |
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fast networks. |
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\subsection{Control server} |
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\label{control} |
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In OpenXM we adopted the following simple and robust method to |
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control servers. |
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An OpenXM server has logically two I/O channels: one for exchanging |
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data for computations and the other for controlling computations. The |
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control channel is used to send commands to control execution on the |
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server. The launcher introduced in Section \ref{launcher} |
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is used as a control process. We call such a process a {\it |
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control server}. In contrast, we call a server for computation an {\it |
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engine}. As the control server and the engine runs on the |
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same machine, it is easy to manipulate the engine, especially to |
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send a signal from the control server. A control server is also an |
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OpenXM stack machine and it accepts {\tt SM\_control\_*} commands |
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to send signals to a server or to terminate a server. |
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\subsection{Resetting an engine} |
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A client can send a signal to an engine by using the control channel |
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at any time. However, I/O operations are usually buffered, |
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which may cause troubles. |
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To reset an engine safely the following are required. |
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\begin{enumerate} |
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\item Any OX message must be a synchronized object in the sense of Java. |
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As an OX message is sent as a combination of several {\tt CMO} |
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data, a global exit without sending all may generate broken data. |
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\item After restarting an engine, a request from a client |
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must correctly corresponds to the response from the engine. |
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An incorrect correspondence occurs if some data remain on the stream |
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after restarting an engine. |
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\end{enumerate} |
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{\tt SM\_control\_reset\_connection} is a stack machine command to |
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initiate a safe resetting of an engine. |
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The control server sends {\tt SIGUSR1} to the engine if it receives |
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{\tt SM\_control\_reset\_connection} from the client. |
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Under the OpenXM reset protocol an engine and a client act as follows. |
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\vskip 2mm |
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\noindent |
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{\it Client side} |
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\begin{enumerate} |
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\item After sending {\tt SM\_control\_reset\_connection} to the |
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control server, the client enters the resetting state. It skips all {\tt |
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OX} messages from the engine until it receives {\tt OX\_SYNC\_BALL}. |
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\item After receiving {\tt OX\_SYNC\_BALL} the client sends |
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{\tt OX\_SYNC\_BALL} to the engine and returns to the usual state. |
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\end{enumerate} |
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\noindent |
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{\it Engine side} |
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\begin{enumerate} |
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\item |
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After receiving {\tt SIGUSR1} from the control server, |
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the engine enters the resetting state. |
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The engine sends {\tt OX\_SYNC\_BALL} to the client. |
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The operation does not block because |
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the client is now in the resetting state. |
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\item The engine skips all OX messages from the engine until it |
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receives {\tt OX\_SYNC\_BALL}. After receiving {\tt OX\_SYNC\_BALL} |
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the engine returns to the usual state. |
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\end{enumerate} |
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\begin{figure}[htbp] |
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\epsfxsize=8.5cm |
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\epsffile{reset.eps} |
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\caption{OpenXM reset procedure} |
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\label{reset} |
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\end{figure} |
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Figure \ref{reset} illustrates the flow of data. |
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{\tt OX\_SYNC\_BALL} is used to mark the end of data remaining in the |
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I/O streams. After reading it, it is assured that each stream is empty |
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and that the subsequent request from a client correctly |
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corresponds to the response from the engine. |
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We note that we don't have to associate {\tt OX\_SYNC\_BALL} with |
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any special action to be executed by the engine because it is |
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assured that the engine is in the resetting state when it has received |
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{\tt OX\_SYNC\_BALL}. |
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\subsection{Debugging facilities} |
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Debugging is sometimes very hard for distributed computations. |
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We provide two methods to help debugging on X window system: |
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1. the diagnostic messages from the engine are displayed in a {\tt xterm} |
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window; |
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2. the engine can pop up a window to input debug commands. |
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For example {\tt ox\_asir}, which is |
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the OpenXM server of Risa/Asir, can pop up a window to input |
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debug commands and the debugging similar to that on usual terminals is possible. |
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One can also send {\tt SIGINT} by using {\tt SM\_control\_to\_debug\_mode} |
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and it provides a similar functionality to entering the debugging |
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mode from a keyboard interruption. |