class JUMP_MOVE |
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**** | Knot type is not change. |
shared KnotP0, KnotP1: KNOT; |
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shared KnotP0, KnotP1: KNOT; |
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shared SW:BOOL; |
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**** |
__true:over_jump,_false:under_jump.__Use_SW0_as_default_mode |
shared SW0:BOOL:=true; |
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**** | SW0:default mode. TRUE:over jump, FALSE:under jump |
shared p1, p2, stp, enp:INT; |
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shared i0:INT; |
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shared knotPtr,knotPtr1:INT; |
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shared knotPtr,knotPtr1:INT; |
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shared p1, p2, stp, enp:INT; |
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shared p1, p2, stp, enp:INT; |
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shared p20,p21:INT; |
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shared p20,p21:INT; |
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shared phase:CARD:=0; |
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**** | 0: needed setup 1: set start pt left: set start pt. "p1" & goto phase 2 right: none 2: set end pt left: set end pt. "p2" & goto phase 3 right: cancel start pt. goto phase 1 3: set new bridge left: set new vertex & move vertex right: do jump move & goto phase 1 |
shared |
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shared |
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shared p1, p2, stp, enp:INT; |
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shared x0,y0:INT; |
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shared x0,y0:INT; |
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shared KnotP0, KnotP1: KNOT; |
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shared KnotP0, KnotP1: KNOT; |
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shared SW0:BOOL:=true; |
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**** | SW0:default mode. TRUE:over jump, FALSE:under jump |
shared SW:BOOL; |
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**** |
__true:over_jump,_false:under_jump.__Use_SW0_as_default_mode |
shared p1, p2, stp, enp:INT; |
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shared i0:INT; |
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shared knotPtr,knotPtr1:INT; |
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shared knotPtr,knotPtr1:INT; |
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shared p1, p2, stp, enp:INT; |
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shared p20,p21:INT; |
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shared p20,p21:INT; |
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shared p1, p2, stp, enp:INT; |
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shared phase:CARD:=0; |
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**** | 0: needed setup 1: set start pt left: set start pt. "p1" & goto phase 2 right: none 2: set end pt left: set end pt. "p2" & goto phase 3 right: cancel start pt. goto phase 1 3: set new bridge left: set new vertex & move vertex right: do jump move & goto phase 1 |
shared |
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shared |
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shared p1, p2, stp, enp:INT; |
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shared x0,y0:INT; |
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shared x0,y0:INT; |
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Animate(p20,p21:INT) |
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**** | Move from KontP0 to KnotP1(=KnotP2). |
CheckSegment(inout Knot:KNOT):BOOL |
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**** | Check if the segment p1--p2 be over/under bridge. and rotate |
IfNear(inout Knot:KNOT, i0:INT) |
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**** | check if i0 have near points, and shrink/splice it. c.f. MoveVertex |
JumpMove(inout Knot:KNOT, event, button, mouseX,mouseY:INT) |
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LenMatch(inout Knot:KNOT, inout q0, inout q1:INT) |
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**** | match q1 to q0 |
SetPhase0(inout Knot:KNOT) |
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SetPhase1(Knot:KNOT) |
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chOv(Knot:KNOT, inout seg1:BOOL, inout seg2:BOOL) |
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**** | Check if over bridge |
lMouse(inout Knot:KNOT, inout p, inout ps:INT, sw:INT) |
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**** | p: stump of the segment (set by left button), ps: if point is inserted and p<ps then ps must be shifted. |
trimCrosses(inout Knot:KNOT) |
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**** | delete bands on the bridge |